Hood Wars
Hood Wars is a territory-control strategy game played on a grid map of a city neighbourhood. The mechanic that makes it distinct is the gang-recruitment system: units join your side based on turf proximity rather than being purchased or trained.
Each turn you expand by clicking adjacent cells to claim them. Cells generate recruits passively; recruits auto-defend adjacent territory. When two factions' territories meet, a border skirmish resolves based on unit count on each side. You win by controlling a majority of the map before the timer runs out or by eliminating the rival faction entirely.
Works for players who prefer expansion strategy over resource-management strategy. The map is small enough that one match takes 5-10 minutes. Tip: prioritise high-value centre cells over spreading to map edges — centre territory gives recruits access to more border cells, making defence more efficient.
FAQ
- How is the border conflict resolved?
- When two factions share a border cell, the side with more adjacent units wins the skirmish and pushes the border back one cell.
- Can I lose territory I've already claimed?
- Yes — if the opponent builds enough adjacent unit density, they can push into your cells through border skirmishes.
- Is there a campaign or only skirmish mode?
- The game is primarily a skirmish format; story campaign content varies by version.
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